Custom shaded relief maps

After a few weeks fiddling with the Blender 3D application to make smooth shaded reliefs, I decided to create raster tilesets that could be used with web mapping applications for a unique look. While the shading is not as accurate as multidirectional shading techniques used in GDAL and ArcGIS Pro, it makes a more artistic rendering.

To view a web page with samples, check out boydx.github.io/hugo-maps and also learn about the New Maps Plus program at the University of Kentucky).

Examples

Open ground features (click for high-resolution 13k version)
Kentucky bare-earth hillshade (click for hi-res 23k image)

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